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ICALT
2006
IEEE
14 years 1 months ago
Estimating the Gaze Point of a Student in a Driving Simulator
In this paper we discuss an approach towards passively observing students in a driving simulator. The goal is to enhance the learning experience for students taking lessons in thi...
Wim Fikkert, Dirk Heylen, Betsy van Dijk, Anton Ni...
MSE
2003
IEEE
120views Hardware» more  MSE 2003»
14 years 27 days ago
A Collaborative Environment for Remote Experimentation
Embedded systems have become common place in industry and domestic electronics, resulting in the need for educational institutions to teach advanced embedded systems design. Exper...
Michael Callaghan, Jim Harkin, Chris Peters, T. Ma...
AIPRF
2007
13 years 9 months ago
Instinct and Learning Synergy in Simulated Foraging Using a Neural Network
Instinct and experience are shown to form a potent combination to achieve effective foraging in a simulated environment. A neural network capable of evolving instinct-related neur...
Thomas E. Portegys
WCE
2007
13 years 8 months ago
An Agent's Action Selection Strategy by Using Case-based Reasoning and Simulated Vision
— This paper presents an approach to agent’s action selection strategy called stepwise case-based reasoning (SCBR). In this paper an agent that roams in 3D synthetic world is c...
Haris Supic
ICIP
2010
IEEE
13 years 5 months ago
Temporal synchronization in stereoscopic video: Influence on quality of experience and automatic asynchrony detection
In this paper, we analyze the influence of temporal asynchrony on the subjective quality of stereoscopic video. Based on our recently created 3D video database, different levels o...
Lutz Goldmann, Jong-Seok Lee, Touradj Ebrahimi