Sciweavers

118 search results - page 9 / 24
» WebQuests: changing the way we teach online
Sort
View
GROUP
2005
ACM
14 years 1 months ago
Becoming Wikipedian: transformation of participation in a collaborative online encyclopedia
Traditional activities change in surprising ways when computermediated communication becomes a component of the activity system. In this descriptive study, we leverage two perspec...
Susan L. Bryant, Andrea Forte, Amy Bruckman
NETGAMES
2004
ACM
14 years 29 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
AE
2003
Springer
14 years 24 days ago
The Evolutionary Control Methodology: An Overview
The ideas proposed in this work are aimed to describe a novel approach based on artificial life (alife) environments for on-line adaptive optimisation of dynamical systems. The bas...
Mauro Annunziato, Ilaria Bertini, M. Lucchetti, Al...
ACMACE
2009
ACM
14 years 7 days ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
BCSHCI
2007
13 years 9 months ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols