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ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
DIGRA
2005
Springer
14 years 1 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito
CHI
2001
ACM
14 years 8 months ago
What makes Web sites credible?: a report on a large quantitative study
The credibility of web sites is becoming an increasingly important area to understand. To expand knowledge in this domain, we conducted an online study that investigated how diffe...
B. J. Fogg, Jonathan Marshall, Othman Laraki, Alex...
ISWC
2000
IEEE
13 years 12 months ago
What Shall We Teach Our Pants?
If a wearable device can register what the wearer is currently doing, it can anticipate and adjust its behavior to avoid redundant interaction with the user. However, the relevanc...
Kristof Van Laerhoven, Ozan Cakmakci
SIGCSE
2009
ACM
134views Education» more  SIGCSE 2009»
14 years 2 months ago
What makes CS teachers change?: factors influencing CS teachers' adoption of curriculum innovations
Computer Science (CS) education researchers hope their research has real impact on teaching practices. Developers of innovative curricula and tools for CS education want teachers ...
Lijun Ni