In information system development, end-users often participate in design and in many cases learn to design their own system. Design, however, requires a distinct approach that use...
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...
We present an analysis of what we call the community event space, looking at how social events are planned and organized. Based on a series of interviews, field studies, and a foc...
What methods can we use to help understand why users adopt certain use strategies, and how can we evaluate designs to anticipate and perhaps positively modify how users are likely...
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...