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AIS
2000
Springer
13 years 7 months ago
A comparison between Maya hieroglyphs and computer icons
Interface design normally follows the traditional approach of Art and Design, which requires reworking to refine an idea through visual playfulness until a solution has been achiev...
Paul Honeywill
ACMDIS
2006
ACM
14 years 1 months ago
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
In the excitement of the cognitive revolution, Simon proposed a way of thinking about design that promised to make it more manageable and cognitive: to think of design as a planni...
Steve R. Harrison, Maribeth Back, Deborah G. Tatar

Book
270views
15 years 3 months ago
A Field Guide To Genetic Programming
"GP is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas...
Riccardo Poli, William B. Langdon, Nicholas Freit...
AGILEDC
2005
IEEE
14 years 1 months ago
Estimating in Actual Time
In an effort to improve our understanding of the way we work, my team grouped together ideas from various sources to come up with an estimation scheme that avoided the confusing n...
Moses M. Hohman
ASP
2005
Springer
14 years 1 months ago
Debugging Logic Programs under the Answer Set Semantics
This paper discusses the background, algorithms and implementation techniques to support programmers in ‘debugging’ logic programs under the answer set semantics. We first inv...
Martin Brain, Marina De Vos