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GI
2004
Springer
14 years 1 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
HICSS
2003
IEEE
103views Biometrics» more  HICSS 2003»
14 years 1 months ago
Theory and Evaluation of Human Robot Interactions
Human-robot interaction (HRI) for mobile robots is still in its infancy. Most user interactions with robots have been limited to teleoperation capabilities where the most common i...
Jean Scholtz
ISCAS
2003
IEEE
113views Hardware» more  ISCAS 2003»
14 years 1 months ago
Optimum word length allocation for multipliers of integer DCT
Recently, the integer DCT (Int-DCT), which has the rounding operations in the lifting structure, is attracting many researchers' attention as an effective method for DCT base...
Masahiro Iwahashi, Osamu Nishida, Somchart Chokcha...
MM
2003
ACM
135views Multimedia» more  MM 2003»
14 years 1 months ago
Detail-on-demand hypervideo
We demonstrate the use of detail-on-demand hypervideo in interactive training and video summarization. Detail-on-demand video allows viewers to watch short video segments and to f...
John Doherty, Andreas Girgensohn, Jonathan Helfman...
SI3D
2003
ACM
14 years 1 months ago
An evaluation of methods for linking 3D views
It is common for 3D visualization systems to provide multiple points of view to a user, but there have been many solutions to the problem of linking these views so that users can ...
Matthew Plumlee, Colin Ware