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CHI
2005
ACM
14 years 9 months ago
What's in your wallet?: implications for global e-wallet design
As part of a comparative ethnographic study of everyday life of young professionals in London, Los Angeles, and Tokyo, we conducted a detailed survey of wallets and their contents...
Scott D. Mainwaring, Ken Anderson, Michele F. Chan...
CHI
2004
ACM
14 years 9 months ago
What a to-do: studies of task management towards the design of a personal task list manager
This paper reports on the results of studies of task management to support the design of a task list manager. We examined the media used to record and organize to-dos and tracked ...
Victoria Bellotti, Brinda Dalal, Nathaniel Good, P...
CHI
2004
ACM
14 years 9 months ago
What's my method?: a game show on games
What's My Method? is the game show that asks the question, "How do you user-test games?" The goal of this session is to highlight important differences between user...
Nicole Lazzaro, Kevin Keeker
CVPR
2010
IEEE
14 years 5 months ago
What Helps Where - And Why? Semantic Relatedness for Knowledge Transfer
Remarkable performance has been reported to recognize single object classes. Scalability to large numbers of classes however remains an important challenge for today's recogn...
Marcus Rohrbach, Michael Stark, Gyö Szarvas, Bern...
SIGCSE
2009
ACM
134views Education» more  SIGCSE 2009»
14 years 3 months ago
What makes CS teachers change?: factors influencing CS teachers' adoption of curriculum innovations
Computer Science (CS) education researchers hope their research has real impact on teaching practices. Developers of innovative curricula and tools for CS education want teachers ...
Lijun Ni