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AAMAS
2010
Springer
13 years 7 months ago
What the 2007 TAC Market Design Game tells us about effective auction mechanisms
This paper analyzes the entrants to the 2007 TAC Market Design Game. We present a classification of the entries to the competition, and use this classification to compare these ent...
Jinzhong Niu, Kai Cai, Simon Parsons, Peter McBurn...
DRM
2006
Springer
13 years 11 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
USENIX
2004
13 years 9 months ago
How Xlib Is Implemented (and What We're Doing About It)
The X Window System is the de facto standard graphical environment for Linux and Unix hosts, and is usable on nearly any class of computer one could find today. Its success is par...
Jamey Sharp
PADS
1997
ACM
13 years 11 months ago
The Dark Side of Risk (what your mother never told you about Time Warp)
This paper is a reminder of the danger of allowing \risk" when synchronizing a parallel discrete-event simulation: a simulation code that runs correctly on a serial machine m...
David M. Nicol, X. Liu
CIKM
2009
Springer
13 years 11 months ago
Provenance query evaluation: what's so special about it?
While provenance has been extensively studied in the literature, the efficient evaluation of provenance queries remains an open problem. Traditional query optimization techniques...
Anastasios Kementsietsidis, Min Wang