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ISICT
2003
13 years 9 months ago
The language of machines
When we start to engage machines in conversation, what language will it be? While natural language is our preferred means of communication, natural language processing is by no mea...
Eva Jacobus, Brian R. Duffy
HCI
2009
13 years 5 months ago
Specifying the Representation of Non-geometric Information in 3D Virtual Environments
In 3D virtual environments (3DVE), we need to know what an object looks like (i.e. geometric information) and what the object is, what are its properties and characteristics and ho...
Kaveh Bazargan, Gilles Falquet
OCLC
2008
86views more  OCLC 2008»
13 years 7 months ago
Those who don't look don't find: disciplinary considerations in repository advocacy
Purpose of this paper By describing some of the often ignored aspects of repository advocacy, such as disciplinary differences and how these might affect the adoption of a particu...
Danny Kingsley
WSC
2001
13 years 9 months ago
Software for uniform random number generation: distinguishing the good and the bad
The requirements, design principles, and statistical testing approaches of uniform random number generators for simulation are briefly surveyed. An objectoriented random number pa...
Pierre L'Ecuyer
CHI
2008
ACM
14 years 8 months ago
Implementing eye-based user-aware e-learning
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
Marco Porta