Much of what we know about how programmers refactor in the wild is based on studies that examine just a few software projects. Researchers have rarely taken the time to replicate ...
Emerson R. Murphy-Hill, Chris Parnin, Andrew P. Bl...
Traditional teaching methods have acknowledged limitations. Lectures may be used to transmit information efficiently, but often fail to motivate students to engage with the subjec...
This paper discusses the extensions that we have made to Betty’s Brain teachable agent system to help students learn about dynamic processes in a river ecosystem. Students first ...
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
The quest to educate nonstandardized Englishspeaking students has been a primary driving force behind developments in many fields represented by Compass journals, including socio...