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ACMDIS
2004
ACM
14 years 1 months ago
Making tea: iterative design through analogy
The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how asp...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
MM
2009
ACM
156views Multimedia» more  MM 2009»
14 years 2 months ago
Understanding near-duplicate videos: a user-centric approach
Popular content in video sharing web sites (e.g., YouTube) is usually duplicated. Most scholars define near-duplicate video clips (NDVC) based on non-semantic features (e.g., di...
Mauro Cherubini, Rodrigo de Oliveira, Nuria Oliver
EMNLP
2010
13 years 5 months ago
What a Parser Can Learn from a Semantic Role Labeler and Vice Versa
In many NLP systems, there is a unidirectional flow of information in which a parser supplies input to a semantic role labeler. In this paper, we build a system that allows inform...
Stephen A. Boxwell, Dennis Mehay, Chris Brew
FDG
2009
ACM
14 years 2 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
ITICSE
2003
ACM
14 years 29 days ago
Structuring CSed research studies: connecting the pieces
Changing conditions for teaching increase our motivation to understand the teaching and learning process. First time investigators of educational settings often feel uncertain abo...
Arnold Neville Pears, Mats Daniels