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AFRIGRAPH
2001
ACM
14 years 2 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
EACL
2006
ACL Anthology
14 years 18 days ago
Using Reinforcement Learning to Build a Better Model of Dialogue State
Given the growing complexity of tasks that spoken dialogue systems are trying to handle, Reinforcement Learning (RL) has been increasingly used as a way of automatically learning ...
Joel R. Tetreault, Diane J. Litman
WACV
2012
IEEE
12 years 6 months ago
Simultaneous inference of activity, pose and object
Human movements are important cues for recognizing human actions, which can be captured by explicit modeling and tracking of actor or through space-time low-level features. Howeve...
Furqan M. Khan, Vivek Kumar Singh, Ram Nevatia
UML
2005
Springer
14 years 4 months ago
Use Cases, Actions, and Roles
Abstract. Use Cases are widely used for specifying systems, but their semantics are unclear in ways that make it difficult to apply use cases to complex problems. In this paper, we...
Guy Genilloud, William F. Frank, Gonzalo Gé...
WSC
2004
14 years 17 days ago
Utilizing Simulation to Evaluate Business Decisions in Sense-and-Respond Systems
Simulation can be an effective way to evaluate alternative decisions in Sense-and-Respond systems prior to taking actions to resolve existing or anticipated business situations. I...
Paul Huang, Young M. Lee, Lianjun An, Markus Ettl,...