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135
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FPLAY
2008
15 years 6 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
139
Voted
NAACL
2007
15 years 6 months ago
Unsupervised Natural Language Processing Using Graph Models
In the past, NLP has always been based on the explicit or implicit use of linguistic knowledge. In classical computer linguistic applications explicit rule based approaches prevai...
Chris Biemann
SETP
2007
15 years 6 months ago
Dimensional Inference Using Symbol Lives
Scientific equations embedded in computer programs must obey the rules for dimensional consistency. Many efforts have been made to enforce these rules within computer programs. So...
Brian Farrimond, John Collins
ICASSP
2010
IEEE
15 years 4 months ago
Approaches to automatic lexicon learning with limited training examples
Preparation of a lexicon for speech recognition systems can be a significant effort in languages where the written form is not exactly phonetic. On the other hand, in languages w...
Nagendra Goel, Samuel Thomas, Mohit Agarwal, Pinar...
ENTCS
2006
160views more  ENTCS 2006»
15 years 4 months ago
Checking and Correcting Behaviors of Java Programs at Runtime with Java-MOP
Monitoring-oriented programming (MOP) is a software development and analysis technique in which monitoring plays a fundamental role. MOP users can add their favorite or domain-spe...
Feng Chen, Marcelo d'Amorim, Grigore Rosu