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ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
SOSP
2003
ACM
14 years 4 months ago
Capriccio: scalable threads for internet services
This paper presents Capriccio, a scalable thread package for use with high-concurrency servers. While recent work has advocated event-based systems, we believe that threadbased sy...
J. Robert von Behren, Jeremy Condit, Feng Zhou, Ge...
PET
2004
Springer
14 years 27 days ago
Protecting User Data in Ubiquitous Computing: Towards Trustworthy Environments
Abstract. In a Ubiquitous Computing environment, sensors are actively collecting data, much of which can be very sensitive. Data will often be streaming at high rates (video and au...
Yitao Duan, John F. Canny
KDD
2012
ACM
190views Data Mining» more  KDD 2012»
11 years 10 months ago
The untold story of the clones: content-agnostic factors that impact YouTube video popularity
Video dissemination through sites such as YouTube can have widespread impacts on opinions, thoughts, and cultures. Not all videos will reach the same popularity and have the same ...
Youmna Borghol, Sebastien Ardon, Niklas Carlsson, ...
EUROSYS
2010
ACM
14 years 1 months ago
PUSH: A Dataflow Shell
The deluge of huge data sets such as those provided by sensor networks, online transactions, and the web provide exciting opportunities for data analysis. The scale of the data ...
Noah Evans, Eric Van Hensbergen