There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
This paper presents Capriccio, a scalable thread package for use with high-concurrency servers. While recent work has advocated event-based systems, we believe that threadbased sy...
J. Robert von Behren, Jeremy Condit, Feng Zhou, Ge...
Abstract. In a Ubiquitous Computing environment, sensors are actively collecting data, much of which can be very sensitive. Data will often be streaming at high rates (video and au...
Video dissemination through sites such as YouTube can have widespread impacts on opinions, thoughts, and cultures. Not all videos will reach the same popularity and have the same ...
The deluge of huge data sets such as those provided by
sensor networks, online transactions, and the web provide
exciting opportunities for data analysis. The scale of the
data ...