Sciweavers

685 search results - page 5 / 137
» What are you looking for
Sort
View
SI3D
2005
ACM
14 years 3 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
ICRA
2003
IEEE
141views Robotics» more  ICRA 2003»
14 years 3 months ago
Visual transformations in gesture imitation: what you see is what you do
We propose an approach for a robot to imitate the gestures of a human demonstrator. Our framework consists solely of two components: a Sensory-Motor Map (SMM) and a View-Point Tra...
Manuel Cabido-Lopes, José Santos-Victor
VL
1999
IEEE
136views Visual Languages» more  VL 1999»
14 years 2 months ago
Scaling up a "What You See Is What You Test" Methodology to Spreadsheet Grids
Although there has been considerable research into ways to design visual programming environments to improve the processes of creating new programs and of understanding existing o...
Margaret M. Burnett, Andrei Sheretov, Gregg Rother...
VL
1998
IEEE
134views Visual Languages» more  VL 1998»
14 years 2 months ago
Visual Semantics - Or: What You See is What You Compute
We introduce visual graphs as an intermediate repren between concrete visual syntax and abstract graph syntax. In a visual graph some nodes are shown as geometric figures, and som...
Martin Erwig
ICSE
1998
IEEE-ACM
14 years 2 months ago
What You See Is What You Test: A Methodology for Testing Form-Based Visual Programs
Form-based visual programming languages, which include commercial spreadsheets and various research systems, have had a substantial impact on end-user computing. Research shows, h...
Gregg Rothermel, Lixin Li, Christopher DuPuis, Mar...