For reaching to and grasping of an object, visual information about the object must be transformed into motor or postural commands for the arm and hand. In this paper, we present a...
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...
Millions of research funding has been put down to develop - what I call - old forms - of reasoning that are characterized by strong focus on theoretical properties and strict adher...
Abstract. We classify component-based models of computation into component models and interface models. A component model speci es for each component how the component behaves in a...
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as...