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BC
2005
83views more  BC 2005»
13 years 7 months ago
Learning visuomotor transformations for gaze-control and grasping
For reaching to and grasping of an object, visual information about the object must be transformed into motor or postural commands for the arm and hand. In this paper, we present a...
Heiko Hoffmann, Wolfram Schenck, Ralf Möller
CGF
2004
113views more  CGF 2004»
13 years 7 months ago
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...
Jirí Bittner, Michael Wimmer, Harald Piring...
SEMWEB
2007
Springer
14 years 1 months ago
Change Paths in Reasoning!
Millions of research funding has been put down to develop - what I call - old forms - of reasoning that are characterized by strong focus on theoretical properties and strict adher...
Raphael Volz
EMSOFT
2001
Springer
14 years 5 days ago
Interface Theories for Component-Based Design
Abstract. We classify component-based models of computation into component models and interface models. A component model speci es for each component how the component behaves in a...
Luca de Alfaro, Thomas A. Henzinger
VCIP
2003
146views Communications» more  VCIP 2003»
13 years 9 months ago
Real-time free-viewpoint video rendering from volumetric geometry
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as...
Bastian Goldlücke, Marcus A. Magnor