Sciweavers

814 search results - page 137 / 163
» What designers want: Needs of interactive application design...
Sort
View
PUC
2010
121views more  PUC 2010»
13 years 7 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
HCI
2009
13 years 6 months ago
Estimating Productivity: Composite Operators for Keystroke Level Modeling
Task time is a measure of productivity in an interface. Keystroke Level Modeling (KLM) can predict experienced user task time to within 10 to 30% of actual times. One of the bigges...
Jeff Sauro
IUI
2010
ACM
14 years 5 months ago
The why UI: using goal networks to improve user interfaces
People interact with interfaces to accomplish goals, and knowledge about human goals can be useful for building intelligent user interfaces. We suggest that modeling high, human-l...
Dustin Arthur Smith, Henry Lieberman
SENSYS
2010
ACM
13 years 6 months ago
Evolution and sustainability of a wildlife monitoring sensor network
As sensor network technologies become more mature, they are increasingly being applied to a wide variety of applications, ranging from agricultural sensing to cattle, oceanic and ...
Vladimir Dyo, Stephen A. Ellwood, David W. Macdona...
CHI
2010
ACM
14 years 3 months ago
Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams
Current business conditions have given rise to distributed teams that are mostly collocated except for one remote member. These “hub-and-satellite” teams face the challenge of...
Gina Venolia, John C. Tang, Ruy Cervantes, Sara Bl...