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» What designers want: Needs of interactive application design...
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CSCW
2004
ACM
14 years 12 days ago
Putting systems into place: a qualitative study of design requirements for location-aware community systems
We present a conceptual framework for location-aware community systems and results from two studies of how sociallydefined places influence people's information sharing and c...
Quentin Jones, Sukeshini A. Grandhi, Steve Whittak...
MHCI
2009
Springer
14 years 3 months ago
Kartta: extracting landmarks near personalized points-of-interest from user generated content
Most mobile navigation systems focus on answering the question, “I know where I want to go, now can you show me exactly how to get there?” While this approach works well for m...
Arttu Perttula, Scott Carter, Laurent Denoue
ECOOP
2008
Springer
13 years 10 months ago
An Extensible State Machine Pattern for Interactive Applications
Abstract. The state design pattern is the standard object-oriented programming idiom for implementing the state machine logic of interactive applications. While this pattern provid...
Brian Chin, Todd D. Millstein
DEBU
1998
115views more  DEBU 1998»
13 years 8 months ago
The Case for Non-transparent Replication: Examples from Bayou
Applications that rely on replicated data have different requirements for how their data is managed. For example, some applications may require that updates propagate amongst repl...
Douglas B. Terry, Karin Petersen, Mike Spreitzer, ...
SIGMETRICS
2003
ACM
101views Hardware» more  SIGMETRICS 2003»
14 years 1 months ago
Effects of clock resolution on the scheduling of interactive and soft real-time processes
It is commonly agreed that scheduling mechanisms in general purpose operating systems do not provide adequate support for modern interactive applications, notably multimedia appli...
Yoav Etsion, Dan Tsafrir, Dror G. Feitelson