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FASE
2007
Springer
14 years 4 months ago
Measuring and Characterizing Crosscutting in Aspect-Based Programs: Basic Metrics and Case Studies
Aspects are defined as well-modularized crosscutting concerns. Despite being a core tenet of Aspect Oriented Programming, little research has been done in characterizing and measur...
Roberto E. Lopez-Herrejon, Sven Apel
CIG
2006
IEEE
14 years 4 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
HICSS
2005
IEEE
130views Biometrics» more  HICSS 2005»
14 years 3 months ago
Knowledge Flow in Interdisciplinary Teams
Knowledge flow in interdisciplinary teams has become of particular interest as research and alliances cross traditional disciplinary boundaries, and as computing is applied in any...
Caroline Haythornthwaite
AAAI
2007
14 years 18 days ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
ECIS
2001
13 years 11 months ago
The Fundamental Inadequacies of Conventional Public Key Infrastructure
It has been conventional wisdom that, for e-commerce to fulfil its potential, each party to a transaction must be confident about the identity of the others. Digital signature tec...
Roger Clarke