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» What is Ubiquitous about Ubiquitous Computing
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ACMACE
2005
ACM
13 years 10 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
PERVASIVE
2008
Springer
13 years 7 months ago
Providing an Integrated User Experience of Networked Media, Devices, and Services through End-User Composition
Networked devices for the storage and rendering of digital media are rapidly becoming ubiquitous in homes throughout the industrialized world. Existing approaches to home media con...
Mark W. Newman, Ame Elliott, Trevor F. Smith
PUC
2002
82views more  PUC 2002»
13 years 7 months ago
A Location Model for Communicating and Processing of Context
Location is one of the most important elements of context in ubiquitous computing. In this paper we describe a location model, a spatial-aware communication model and an implement...
Michael Beigl, Tobias Zimmer, Christian Decker
PERCOM
2010
ACM
13 years 6 months ago
A 3-layer architecture for smart environment models
— Enriched with more and more intelligent devices modern homes rapidly transform into smart environments. Their growing capabilities enable the implementation of a new generation...
Grzegorz Lehmann, Andreas Rieger, Marco Blumendorf...
RE
2010
Springer
13 years 2 months ago
A goal-based framework for contextual requirements modeling and analysis
Abstract Requirements Engineering (RE) research often ignores, or presumes a uniform nature of the context in which the system operates. This assumption is no longer valid in emerg...
Raian Ali, Fabiano Dalpiaz, Paolo Giorgini