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CSEE
2011
Springer
13 years 9 hour ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
FLAIRS
2011
12 years 12 months ago
Affective Text: Generation Strategies and Emotion Measurement Issues
In affective natural language generation (NLG) a major aim is to be able to influence the emotional effects evoked in the addressee through the intelligent use of language. While...
Ielka van der Sluis, Chris Mellish, Gavin Doherty
ICS
2011
Tsinghua U.
12 years 12 months ago
An idiom-finding tool for increasing productivity of accelerators
Suppose one is considering purchase of a computer equipped with accelerators. Or suppose one has access to such a computer and is considering porting code to take advantage of the...
Laura Carrington, Mustafa M. Tikir, Catherine Olsc...
IJACDT
2011
125views more  IJACDT 2011»
12 years 12 months ago
Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse
This study wishes to describe some of the key components of an art educational domain entitled ground<c>, which is being developed specifically for three dimensional online ...
Elif E. Ayiter
IPSN
2011
Springer
12 years 12 months ago
Is there light at the ends of the tunnel? Wireless sensor networks for adaptive lighting in road tunnels
Existing deployments of wireless sensor networks (WSNs) are often conceived as stand-alone monitoring tools. In this paper, we report instead on a deployment where the WSN is a ke...
Matteo Ceriotti, Michele Corrà, Leandro D'O...
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