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CAINE
2008
13 years 10 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
MM
2010
ACM
146views Multimedia» more  MM 2010»
13 years 8 months ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan
IVC
2008
94views more  IVC 2008»
13 years 8 months ago
Enhanced tracking and recognition of moving objects by reasoning about spatio-temporal continuity
A framework for the logical and statistical analysis and annotation of dynamic scenes containing occlusion and other uncertainties is presented. This framework consists of three e...
Brandon Bennett, Derek R. Magee, Anthony G. Cohn, ...
ISVC
2010
Springer
13 years 7 months ago
Acquisition Scenario Analysis for Face Recognition at a Distance
An experimental analysis of three acquisition scenarios for face recognition at a distance is reported, namely: close, medium, and far distance between camera and query face, the t...
Pedro Tome-Gonzalez, Julian Fiérrez-Aguilar...
IUI
2012
ACM
12 years 4 months ago
Using intelligent natural user interfaces to support sales conversations
During sales conversations, gestures and mimics are of high importance to communicate information about a product. One prominent example for such sales gestures is the meat and ch...
Sven Gehring, Markus Löchtefeld, Florian Daib...