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CHI
2008
ACM
14 years 7 months ago
What is good?: a comparison between the quality criteria used in design and science
The human-computer interaction community is an umbrella for many disciplines. Conflicts occur from time to time, in particular between scientists and designers. This article compa...
Christoph Bartneck
CHI
1993
ACM
13 years 11 months ago
Preserving knowledge in design projects: what designers need to know
In order to inform the design of technology support and new procedural methodsfor softwaredesign,we analyzed the content of real design meetingsin threeorganizations, focusing in ...
James D. Herbsleb, Eiji Kuwana
CHI
2008
ACM
14 years 7 months ago
Where no interface has gone before: what can the phaser teach us about label usage in hci?
Most research on how people represent procedures suggests that control labels are central. However, our data suggest that even moderately-experienced users do not rely on labels t...
Franklin P. Tamborello II, Phillip H. Chung, Micha...
CHI
2002
ACM
14 years 7 months ago
Ears and hair: what headsets will people wear?
Many different audio headsets are commercially available. To choose a headset for a short-term use environment, we conducted a pilot study to elicit end-user criteria for headsets...
Rebecca E. Grinter, Allison Woodruff
CHI
2007
ACM
13 years 11 months ago
"Get real!": what's wrong with hci prototyping and how can we fix it?
A prototype of computing technology--as a means to evaluate and communicate a good idea--is often an essential step towards useful, shipping products and towards a deeper understa...
William Jones, Jared M. Spool, Jonathan Grudin, Vi...