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AUIC
2004
IEEE
13 years 11 months ago
What Makes a Good User Interface Pattern Language?
A developer of user interfaces (UI) should be able to employ a user interface pattern language to design acceptable user interfaces. But, what makes a good pattern language? Three...
Elisabeth G. Todd, Elizabeth A. Kemp, Chris Philli...
ICWSM
2010
13 years 8 months ago
What's Worthy of Comment? Content and Comment Volume in Political Blogs
In this paper we aim to model the relationship between the text of a political blog post and the comment volume--that is, the total amount of response--that a post will receive. W...
Tae Yano, Noah A. Smith
SIGCSE
2010
ACM
180views Education» more  SIGCSE 2010»
13 years 7 months ago
What do "CS1" and "CS2" mean?: investigating differences in the early courses
Thirty-one years ago, the ACM Computing Curricula used the terms "CS1" and "CS2" to designate the first two two courses in the introductory sequence of a compu...
Matthew Hertz
ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
IBMSJ
2000
108views more  IBMSJ 2000»
13 years 7 months ago
Context-aware design and interaction in computer systems
As human computer interface gets more immersive, it will need to explicitly draw upon cognitive science as a basis for understanding what people are capable of doing. User experie...
Ted Selker, Winslow Burleson