Sciweavers

1734 search results - page 11 / 347
» What works
Sort
View
CSCW
2008
ACM
13 years 9 months ago
Understanding the implications of social translucence for systems supporting communication at work
In this paper we describe a study that explored the implications of the Social Translucence framework for designing systems that support communications at work. Two systems design...
Agnieszka Matysiak Szóstek, Evangelos Karap...
HCI
2007
13 years 9 months ago
What Would Jiminy Cricket Do? Lessons from the First Social Wearable
Work towards the development of a “wearable conscience” that helps individuals make healthy decisions in their everyday lives is described. To be effective, such a system must ...
Timothy W. Bickmore
CHI
2007
ACM
14 years 8 months ago
How it works: a field study of non-technical users interacting with an intelligent system
In order to develop intelligent systems that attain the trust of their users, it is important to understand how users perceive such systems and develop those perceptions over time...
Joe Tullio, Anind K. Dey, Jason Chalecki, James Fo...
INFORMATICALT
2010
119views more  INFORMATICALT 2010»
13 years 6 months ago
Tight Arrival Curve at the Output of a Work-Conserving Blind Multiplexing Server
Abstract. As a means of supporting quality of service guarantees, aggregate multiplexing has attracted a lot of attention in the networking community, since it requires less comple...
Juan Echagüe, Vicent Cholvi
DIGRA
2005
Springer
14 years 1 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito