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SI3D
2005
ACM
14 years 1 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
TSE
2002
119views more  TSE 2002»
13 years 7 months ago
Testing Homogeneous Spreadsheet Grids with the "What You See Is What You Test" Methodology
Although there has been recent research into ways to design environments that enable end users to create their own programs, little attention has been given to helping these end u...
Margaret M. Burnett, Andrei Sheretov, Bing Ren, Gr...
SIGUCCS
2003
ACM
14 years 1 months ago
WebDAV: what it is, what it does, why you need it
Legacy network file services such as NFS, SMB/CIFS, and AFP changed the way we worked. File services running on crossplatform networks allowed us to save our files on remote syste...
Luis O. Hernández, Mahmoud Pegah
IJMMS
1998
153views more  IJMMS 1998»
13 years 7 months ago
Brahms: simulating practice for work systems design
A continuing problem in business today is the design of human-computer systems that respect how work actually gets done. The overarching context of work consists of activities, wh...
William J. Clancey, Patricia Sachs, Maarten Sierhu...
GISCIENCE
2010
Springer
216views GIS» more  GISCIENCE 2010»
13 years 8 months ago
Cognitive Invariants of Geographic Event Conceptualization: What Matters and What Refines?
Behavioral experiments addressing the conceptualization of geographic events are few and far between. Our research seeks to address this deficiency by developing an experimental fr...
Alexander Klippel, Rui Li, Frank Hardisty, Chris W...