Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
A public random function is a random function that is accessible by all parties, including the adversary. For example, a (public) random oracle is a public random function {0, 1}â...
A timestamping scheme is non-interactive if a stamper can stamp a document without communicating with any other player. The only communication done is at validation time. Non-Inte...
Many learning tasks in adversarial domains tend to be highly dependent on the opponent. Predefined strategies optimized for play against a specific opponent are not likely to succ...
Achim Rettinger, Martin Zinkevich, Michael H. Bowl...
—Distributed systems without trusted identities are particularly vulnerable to sybil attacks, where an adversary creates multiple bogus identities to compromise the running of th...