We present a discrete simulation model for software projects which explicitly takes a scheduling strategy as input. The model represents varying staff skill levels, component coup...
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Abstract In this paper we describe MultiModal WebRemUsine, a tool for remote usability evaluation of Web sites that considers data regarding the user behaviour coming from multiple...
Background: With the continued development of new computational tools for multiple sequence alignment, it is necessary today to develop benchmarks that aid the selection of the mo...
This discussion paper describes a sequence of experiments with human subjects aimed at finding out how an nlg system should choose between the different forms of a gradable adjec...