This paper looks upon the standard genetic algorithm as an artificial self-organizing process. With the purpose to provide concepts that make the algorithm more open for scalabili...
The landscape of interactive technology design and evaluation is expanding. In the past, usability and task efficiency were the main focus for research in human computer interacti...
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Classification of texts potentially containing a complex and specific terminology requires the use of learning methods that do not rely on extensive feature engineering. In this w...
We introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitat...