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SI3D
2010
ACM
15 years 11 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
AMFG
2003
IEEE
163views Biometrics» more  AMFG 2003»
15 years 11 months ago
Pose Estimation using 3D View-Based Eigenspaces
In this paper we present a method for estimating the absolute pose of a rigid object based on intensity and depth viewbased eigenspaces, built across multiple views of example obj...
Louis-Philippe Morency, Patrik Sundberg, Trevor Da...
DISCEX
2003
IEEE
15 years 11 months ago
The STRONGMAN Architecture
The design principle of restricting local autonomy only where necessary for global robustness has led to a scalable Internet. Unfortunately, this scalability and capacity for dist...
Angelos D. Keromytis, Sotiris Ioannidis, Michael B...
EDOC
2003
IEEE
15 years 11 months ago
Model Driven Security: Unification of Authorization Models for Fine-Grain Access Control
The research vision of the Unified Component Meta Model Framework (UniFrame) is to develop an infrastructure for components that enables a plug and play component environment wher...
Carol C. Burt, Barrett R. Bryant, Rajeev R. Raje, ...
HICSS
2003
IEEE
103views Biometrics» more  HICSS 2003»
15 years 11 months ago
Theory and Evaluation of Human Robot Interactions
Human-robot interaction (HRI) for mobile robots is still in its infancy. Most user interactions with robots have been limited to teleoperation capabilities where the most common i...
Jean Scholtz