We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
Geometric flows are ubiquitous in mesh processing. Curve and surface evolutions based on functional minimization have been used in the context of surface diffusion, denoising, sha...
Many computer vision algorithms include a robust estimation step where model parameters are computed from a data set containing a significant proportion of outliers. The RANSAC al...
This paper presents a formalism to describe practical reasoning in terms of an Action-based Alternating Transition System (AATS). The starting point is a previously specified acc...