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» Where computers disappear, virtual humans appear
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HAPTICS
2009
IEEE
14 years 4 months ago
Virtual active touch: Perceived roughness through a pointing-stick-type tactile interface
For realizing a tactile display for a handheld device, active touch movement should be represented on a small interface. We propose the addition of a tactile feedback mechanism fo...
Takahiro Yamauchi, Masashi Konyo, Shogo Okamoto, S...
SAC
2008
ACM
13 years 9 months ago
Increasing trust through the use of 3d e-commerce environment
Existing 2D e-commerce internet websites provide users with only relatively simple, browser-based interface to access available products and services. These websites often lack in...
Nasser Nassiri
CHI
2001
ACM
14 years 10 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
ACCV
2010
Springer
13 years 4 months ago
Social Interactive Human Video Synthesis
In this paper, we propose a computational model for social interaction between three people in a conversation, and demonstrate results using human video motion synthesis. We utilis...
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Ric...
PRESENCE
2002
113views more  PRESENCE 2002»
13 years 9 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick