Sciweavers

236 search results - page 24 / 48
» Where computers disappear, virtual humans appear
Sort
View
HAPTICS
2008
IEEE
14 years 4 months ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen
HUC
1999
Springer
14 years 2 months ago
Exploring Brick-Based Navigation and Composition in an Augmented Reality
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects ...
Morten Fjeld, Fred Voorhorst, Martin Bichsel, Kris...
IJON
2007
74views more  IJON 2007»
13 years 9 months ago
Visual object concept discovery: Observations in congenitally blind children, and a computational approach
Over the course of the first few months of life, our brains accomplish a remarkable feat. They are able to interpret complex visual images so that instead of being just disconnec...
Jake V. Bouvrie, Pawan Sinha
MM
2009
ACM
206views Multimedia» more  MM 2009»
14 years 2 months ago
Adaptive, selective, automatic tonal enhancement of faces
This paper presents an efficient, personalizable and yet completely automatic algorithm for enhancing the brightness, tonal balance, and contrast of faces in thumbnails of online...
Hrishikesh Aradhye, George Toderici, Jay Yagnik
CW
2002
IEEE
14 years 2 months ago
Interactive Function-Based Artistic Shape Modeling
This paper addresses interactive function-based shape modeling where relatively small formulas are used rather than thousands of polygons. Interactive modification of the function...
Konstantin Levinski, Alexei Sourin