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» Where computers disappear, virtual humans appear
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HUC
2004
Springer
14 years 3 months ago
WatchMe: Communication and Awareness Between Members of a Closely-Knit Group
WatchMe is a personal communicator with context awareness in a wristwatch form; it is meant to keep intimate friends and family always connected via awareness cues and text, voice ...
Natalia Marmasse, Chris Schmandt, David Spectre
NETGAMES
2004
ACM
14 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ECCV
2008
Springer
14 years 11 months ago
Flexible Depth of Field Photography
The range of scene depths that appear focused in an image is known as the depth of field (DOF). Conventional cameras are limited by a fundamental trade-off between depth of field a...
Hajime Nagahara, Sujit Kuthirummal, Changyin Zhou,...
IJAMC
2010
134views more  IJAMC 2010»
13 years 8 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
CHI
2006
ACM
14 years 10 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...