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» Where computers disappear, virtual humans appear
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DAGM
2003
Springer
14 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ACCV
2006
Springer
14 years 3 months ago
Matching Gait Image Sequences in the Frequency Domain for Tracking People at a Distance
This paper describes a new method to track people walking by matching their gait image sequences in the frequency domain. When a person walks at a distance from a camera, that pers...
Ryusuke Sagawa, Yasushi Makihara, Tomio Echigo, Ya...
VRST
2005
ACM
14 years 3 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
CGI
2001
IEEE
14 years 1 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
PG
1997
IEEE
14 years 2 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler