We consider the problem of how the CNS learns to control dynamics of a mechanical system. By using a paradigm where a subject's hand interacts with a virtual mechanical envir...
A realistic appearance-based representation of sideview gait sequences is here introduced. It is based on a prior method where a set of appearance-based features of a gait sample ...
The detection and tracking of three-dimensional human body models has progressed rapidly but successful approaches typically rely on accurate foreground silhouettes obtained using...
Tracking of humans in dynamic scenes has been an important topic of research. Most techniques, however, are limited to situations where humans appear isolated and occlusion is sma...
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...