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» Where computers disappear, virtual humans appear
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NIPS
1993
13 years 11 months ago
Computational Elements of the Adaptive Controller of the Human Arm
We consider the problem of how the CNS learns to control dynamics of a mechanical system. By using a paradigm where a subject's hand interacts with a virtual mechanical envir...
Reza Shadmehr, Ferdinando A. Mussa-Ivaldi
ICPR
2010
IEEE
14 years 6 days ago
Towards a More Realistic Appearance-Based Gait Representation for Gender Recognition
A realistic appearance-based representation of sideview gait sequences is here introduced. It is based on a prior method where a set of appearance-based features of a gait sample ...
Raúl Martín-Félez, Ramón A. Mollineda, J. Salv...
CVPR
2006
IEEE
14 years 11 months ago
An Adaptive Appearance Model Approach for Model-based Articulated Object Tracking
The detection and tracking of three-dimensional human body models has progressed rapidly but successful approaches typically rely on accurate foreground silhouettes obtained using...
Alexandru O. Balan, Michael J. Black
CVPR
2004
IEEE
14 years 1 months ago
Tracking Multiple Humans in Crowded Environment
Tracking of humans in dynamic scenes has been an important topic of research. Most techniques, however, are limited to situations where humans appear isolated and occlusion is sma...
Tao Zhao, Ramakant Nevatia
TOG
2010
117views more  TOG 2010»
13 years 4 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...