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CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
CICLING
2007
Springer
14 years 2 months ago
Baby-Steps Towards Building a Spanglish Language Model
Abstract. Spanglish is the simultaneous use, or alternating of both, traditional Spanish and English within the same conversational event. This interlanguage is commonly used in U....
Juan Carlos Franco, Thamar Solorio
EUROPAR
2001
Springer
14 years 29 days ago
Building TMR-Based Reliable Servers Despite Bounded Input Lifetimes
This paper is on the construction of a server subsystem in a client/server system in an application context where the number of potential clients can be arbitrarily large. The imp...
Paul D. Ezhilchelvan, Jean-Michel Hélary, M...
AC
1999
Springer
14 years 23 days ago
The University Student Registration System: A Case Study in Building a High-Availability Distributed Application Using General P
Prior to 1994, student registration at Newcastle University involved students being registered in a single place, where they would present a form which had previously been filled ...
Mark C. Little, Stuart M. Wheater, David B. Ingham...
IJRR
2007
117views more  IJRR 2007»
13 years 8 months ago
Wave Haptics: Building Stiff Controllers from the Natural Motor Dynamics
— Haptics, like the fields of robotics and motion control, relies on high stiffness position control of electric motors. Traditionally DC motors are driven by current amplifier...
Nicola Diolaiti, Günter Niemeyer, Neal A. Tan...