Sciweavers

1648 search results - page 49 / 330
» Where to Build a Door
Sort
View
TEDU
2008
124views Education» more  TEDU 2008»
13 years 8 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling
ICRA
2002
IEEE
121views Robotics» more  ICRA 2002»
14 years 1 months ago
An Efficient Approach to the Simultaneous Localisation and Mapping Problem
—The simultaneous localization and map building (SLAM) problem asks if it is possible for an autonomous vehicle to start in an unknown location in an unknown environment and then...
Stefan B. Williams, Gamini Dissanayake, Hugh F. Du...
GI
2009
Springer
13 years 6 months ago
Spontaneous and Privacy-friendly Mobile Indoor Routing and Navigation
Abstract: Mobile indoor navigation systems guide users through buildings and premises by taking into account the current position of the user and a destination such as a room, offi...
Peter Ruppel, Florian Gschwandtner
CVIU
2008
107views more  CVIU 2008»
13 years 8 months ago
Reducing drift in differential tracking
We present methods for turning pair-wise registration algorithms into drift-free trackers. Such registration algorithms are abundant, but the simplest techniques for building trac...
Ali Rahimi, Louis-Philippe Morency, Trevor Darrell
PAMI
2012
11 years 11 months ago
Holistic Context Models for Visual Recognition
— A novel framework to context modeling, based on the probability of co-occurrence of objects and scenes is proposed. The modeling is quite simple, and builds upon the availabili...
Nikhil Rasiwasia, Nuno Vasconcelos