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HRI
2006
ACM
15 years 10 months ago
Interactive humanoid robots for a science museum
This paper reports on a field trial with interactive humanoid robots at a science museum where visitors are encouraged to study and develop an interest in science. In the trial, ea...
Masahiro Shiomi, Takayuki Kanda, Hiroshi Ishiguro,...
ACMACE
2005
ACM
15 years 10 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
OZCHI
2005
ACM
15 years 10 months ago
Technology for the humdrum: trajectories, interactional needs and a care setting
We report on a care setting where staff looking after ex-psychiatric patients were supported by mobile and stationery communications technology (e.g. mobile phones, a messaging sy...
Connor Graham, Keith Cheverst, Mark Rouncefield
SIGECOM
2005
ACM
166views ECommerce» more  SIGECOM 2005»
15 years 10 months ago
A price-anticipating resource allocation mechanism for distributed shared clusters
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed marketbased resource allocation system. Multiple users decide ...
Michal Feldman, Kevin Lai, Li Zhang
GPCE
2005
Springer
15 years 10 months ago
Implicitly Heterogeneous Multi-stage Programming
Previous work on semantics-based multi-stage programming (MSP) language design focused on homogeneous designs, where the generating and the generated languages are the same. Homoge...
Jason Eckhardt, Roumen Kaiabachev, Emir Pasalic, K...