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CVPR
2008
IEEE
15 years 24 days ago
Markerless motion capture of man-machine interaction
This work deals with modeling and markerless tracking of athletes interacting with sports gear. In contrast to classical markerless tracking, the interaction with sports gear come...
Bodo Rosenhahn, Christian Schmaltz, Thomas Brox, J...
GIS
2005
ACM
14 years 11 months ago
Visualizing the results of interactive queries for geographic data on mobile devices
The capabilities of current mobile computing devices such as PDAs and mobile phones are making it possible to design and develop mobile GIS applications that provide users with ge...
Stefano Burigat, Luca Chittaro
EUROSYS
2006
ACM
14 years 7 months ago
URICA: Usage-awaRe Interactive Content Adaptation for mobile devices
Usage-awaRe Interactive Content Adaptation (URICA) is an automatic technique that adapts content for display on mobile devices based on usage semantics. URICA allows users who are...
Iqbal Mohomed, Jim Chengming Cai, Eyal de Lara
ACMDIS
2000
ACM
14 years 3 months ago
Performance Targets, Models and Innovation in Interactive System Design
This paper presents an approach to designing interactive systems that enables critical performance parameters to be identified and models of performance to be constructed. The met...
William M. Newman, Alex S. Taylor, Christopher R. ...
SIGGRAPH
1996
ACM
14 years 2 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg