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OZCHI
2009
ACM
14 years 5 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
ICMI
2009
Springer
162views Biometrics» more  ICMI 2009»
14 years 5 months ago
Multi-modal features for real-time detection of human-robot interaction categories
Social interactions unfold over time, at multiple time scales, and can be observed through multiple sensory modalities. In this paper, we propose a machine learning framework for ...
Ian R. Fasel, Masahiro Shiomi, Pilippe-Emmanuel Ch...
ECCC
2007
86views more  ECCC 2007»
13 years 10 months ago
Interactive PCP
A central line of research in the area of PCPs is devoted to constructing short PCPs. In this paper, we show that if we allow an additional interactive verification phase, with v...
Yael Tauman Kalai, Ran Raz
CHI
2009
ACM
14 years 11 months ago
Feed me: motivating newcomer contribution in social network sites
Social networking sites (SNS) are only as good as the content their users share. Therefore, designers of SNS seek to improve the overall user experience by encouraging members to ...
Moira Burke, Cameron Marlow, Thomas M. Lento
CHI
2009
ACM
14 years 11 months ago
Television on the internet: new practices, new viewers
Television is increasingly viewed through computers in the form of downloaded or steamed content, yet computer based television consumption has received little attention in HCI. I...
Louise Barkhuus