Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
: In this paper we present two computational approaches that can be used characterize and measure online threaded discussions and demonstrate that they can objectively validate stu...
This paper describes our efforts in creating SimEd, a simulation of the education system. The longterm aim of this work is to be able to model the types of interactions and interp...
This paper reports on an NSF-funded effort now underway to integrate three learning technologies that have emerged and matured over the past decade; each has presented compelling ...