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UMUAI
2008
108views more  UMUAI 2008»
13 years 9 months ago
Developing a generalizable detector of when students game the system
Some students, when working in interactive learning environments, attempt to "game the system", attempting to succeed in the environment by exploiting properties of the s...
Ryan Shaun Joazeiro de Baker, Albert T. Corbett, I...
DIGITEL
2007
IEEE
14 years 4 months ago
Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues
Teachers working in robotics classes face a major problem: how to keep track on individual students’ or even small groups’ progress in a class of 30-40 students. A multi-agent...
Ilkka Jormanainen, Yuejun Zhang, Kinshuk, Erkki Su...
SIGCSE
2009
ACM
127views Education» more  SIGCSE 2009»
14 years 4 months ago
A history of computing course with a technical focus
Many courses on the history of computing are designed for a general student audience, and as such, include fewer technical details than one might find in a typical CS course. Whi...
Geoffrey M. Draper, Robert R. Kessler, Richard F. ...
AIED
2007
Springer
14 years 4 months ago
Relating Machine Estimates of Students' Learning Goals to Learning Outcomes: A DBN Approach
Students’ actions while working with a tuoring system were used to generate estimates of learning goals, specifically, the goal of learning by using multimedia help resources, an...
Carole R. Beal, Lei Qu
ICCHP
2010
Springer
13 years 8 months ago
Synote: Accessible and Assistive Technology Enhancing Learning for All Students
Abstract. Although manual transcription and captioning can increase the accessibility of multimedia for deaf students it is rarely provided in educational contexts in the UK due to...
Mike Wald