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CW
2004
IEEE
14 years 1 months ago
Creating Cyberworlds: Experiences in Computer Science Education
This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineeri...
Mario Gutiérrez, Daniel Thalmann, Fré...
ECTEL
2006
Springer
14 years 1 months ago
Technology Appropriation in Face-to-Face Collaborative Learning
Studies in computer supported collaborative learning frequently under-expose the interaction between students and technology. To gain more insight in the way student groups interac...
Maarten Overdijk, Wouter van Diggelen
ACMIDC
2010
14 years 1 months ago
Digital inclusion in Chilean in rural schools
This paper analyzes conditions for improving digital inclusion in Chilean rural schools, using a multidimensional definition of digital divide. Using qualitative and quantitative ...
Jaime Sánchez
HICSS
2009
IEEE
104views Biometrics» more  HICSS 2009»
14 years 4 months ago
Second Life as a Medium for Lecturing in College Courses
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...
Daniel C. Cliburn, Jeffrey L. Gross
EPEW
2008
Springer
13 years 11 months ago
An Empirical Investigation of the Applicability of a Component-Based Performance Prediction Method
Abstract. Component-based software performance engineering (CBSPE) methods shall enable software architects to assess the expected response times, throughputs, and resource utiliza...
Anne Martens, Steffen Becker, Heiko Koziolek, Ralf...