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GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
13 years 5 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam
SAINT
2005
IEEE
14 years 1 months ago
Design and Evaluation of a Location-Based Virtual City System for Mobile Phones
We are developing a virtual city system with a model that consists of virtual architectural objects and virtual creatures, geographically overlaid onto the real world. People who ...
Hiroyuki Tarumi, Seiko Tokuda, Tomohiro Yasui, Kaz...
APCCM
2008
13 years 9 months ago
Context Analysis: Toward Pragmatics of Web Information Systems Design
On a high level of abstraction a Web Information System (WIS) can be described by a storyboard, which stract way specifies who will be using the system, in which way and for which...
Hui Ma, Klaus-Dieter Schewe, Bernhard Thalheim
BNCOD
2003
150views Database» more  BNCOD 2003»
13 years 9 months ago
Multilevel Secure Rules and Its Impact on the Design of Active Database Systems
The event-condition-action paradigm (also known as triggers or rules) gives a database “active” capabilities – the ability to react automatically to changes in the database o...
Indrakshi Ray
JIPS
2006
71views more  JIPS 2006»
13 years 7 months ago
Scenario-based 3D Objects Synthesizing System Design
: This paper proposes the framework of the scenario-based 3D image synthesizing system that allows common users who envision a scenario in their mind to realize it into the segment...
Ji-Seung Nam, Hui Gao, Mi-Young Kang, Kyoung-Tae K...