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ECTEL
2010
Springer
15 years 6 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
CHI
2006
ACM
16 years 6 months ago
Clipping lists and change borders: improving multitasking efficiency with peripheral information design
Information workers often have to balance many tasks and interruptions. In this work, we explore peripheral display techniques that improve multitasking efficiency by helping user...
Tara Matthews, Mary Czerwinski, George G. Robertso...
CHI
2005
ACM
16 years 6 months ago
No task left behind?: examining the nature of fragmented work
We present data from detailed observation of 24 information workers that shows that they experience work fragmentation as common practice. We consider that work fragmentation has ...
Gloria Mark, Justin Harris, Víctor M. Gonz&...
EDBT
2008
ACM
138views Database» more  EDBT 2008»
16 years 6 months ago
Mine your own business, mine others' news!
Major media companies such as The Financial Times, the Wall Street Journal or Reuters generate huge amounts of textual news data on a daily basis. Mining frequent patterns in this...
Boualem Benatallah, Guillaume Raschia, Noureddine ...
CHI
2010
ACM
16 years 22 days ago
Experience, adjustment, and engagement: the role of video in law enforcement
Questions about the effectiveness of increasingly ubiquitous video technology in law enforcement have prompted an examination of the practices surrounding this technology. We pres...
Joe Tullio, Elaine M. Huang, David Wheatley, Harry...