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AGENTS
1997
Springer
14 years 2 months ago
Adaptation and Learning in Animated Creatures
This paper is concerned with synthetic agents interacting with virtual environments, called animated creatures. The animated creatures are articulated graphical gures that are eq...
Jiming Liu, Hong Qin, Yuan Yan Tang, Y. T. Wu
CVPR
1996
IEEE
14 years 2 months ago
3-D model-based tracking of humans in action: a multi-view approach
We present a vision system for the 3-D modelbased tracking of unconstrained human movement. Using image sequences acquired simultaneously from multiple views, we recover the 3-D b...
Dariu Gavrila, Larry S. Davis
SIGGRAPH
1996
ACM
14 years 2 months ago
Linear-Time Dynamics Using Lagrange Multipliers
Current linear-time simulation methods for articulated figures are based exclusively on reduced-coordinate formulations. This paper describes a general, non-iterative linear-time ...
David Baraff
FOIS
2006
13 years 11 months ago
A theory of granular parthood based on qualitative cardinality and size measures
We present a theory of granular parthood based on qualitative cardinality and size measures. Using standard mereological relations and qualitative, contextdependent relations such ...
Thomas Bittner, Maureen Donnelly
CVGIP
2007
108views more  CVGIP 2007»
13 years 10 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...