Sciweavers

1099 search results - page 107 / 220
» Whole body interaction
Sort
View
TABLETOP
2007
IEEE
14 years 4 months ago
Supporting Multiple Off-Axis Viewpoints at a Tabletop Display
A growing body of research is investigating the use of tabletop displays, in particular to support collaborative work. People often interact directly with these displays, typicall...
Mark S. Hancock, M. Sheelagh T. Carpendale
NORDICHI
2006
ACM
14 years 4 months ago
Crossmodal spatial location: initial experiments
This paper describes an alternative form of interaction for mobile devices using crossmodal output. The aim of our work is to investigate the equivalence of audio and tactile disp...
Eve E. Hoggan, Stephen A. Brewster
SI3D
1999
ACM
14 years 2 months ago
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
Users of 3D desktop applications perform tasks that require accessing data storage, moving objects, and navigation. These operations are typically performed using 2D GUI elements ...
Jeffrey S. Pierce, Matthew Conway, Maarten van Dan...
ACMDIS
2010
ACM
13 years 10 months ago
Materializing energy
Motivated and informed by perspectives on sustainability and design, this paper draws on a diverse body of scholarly works related to energy and materiality to articulate a perspe...
James Pierce, Eric Paulos
GI
2004
Springer
14 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus