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CGF
2010
129views more  CGF 2010»
13 years 7 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ECSCW
2011
12 years 10 months ago
The Pendulum of Standardization
Cooperation and collaboration are generally an inherent part of everyday practice, and particularly among nurses. However, the technologies that support these practices are still i...
Torbjørg Meum, Eric Monteiro, Gunnar Elling...
WAW
2004
Springer
178views Algorithms» more  WAW 2004»
14 years 3 months ago
Communities Detection in Large Networks
We develop an algorithm to detect community structure in complex networks. The algorithm is based on spectral methods and takes into account weights and links orientations. Since t...
Andrea Capocci, Vito Domenico Pietro Servedio, Gui...
ASPLOS
2008
ACM
14 years 3 days ago
Understanding and visualizing full systems with data flow tomography
It is not uncommon for modern systems to be composed of a variety of interacting services, running across multiple machines in such a way that most developers do not really unders...
Shashidhar Mysore, Bita Mazloom, Banit Agrawal, Ti...
ECCV
2008
Springer
15 years 3 hour ago
Unified Crowd Segmentation
Abstract. This paper presents a unified approach to crowd segmentation. A global solution is generated using an Expectation Maximization framework. Initially, a head and shoulder d...
Gianfranco Doretto, Jens Rittscher, Nils Krahnstoe...