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AUGHUMAN
2011
13 years 3 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
IWEC
2007
13 years 10 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
TEI
2010
ACM
126views Hardware» more  TEI 2010»
14 years 3 months ago
Light bodies: exploring interactions with responsive lights
“Light bodies” are mobile and portable, hand-held lights that respond to audio and vibration input. The motivation to build these devices is grounded in a historical reinterpr...
Susanne Seitinger, Daniel M. Taub, Alex S. Taylor
JVCA
1998
90views more  JVCA 1998»
13 years 8 months ago
Interactive rigid body manipulation with obstacle contacts
The interactive manipulation of rigid objects in virtual reality environments requires an object behaviour which is at least physically plausible to be useful for applications lik...
Matthias Buck, Elmar Schömer
VISUALIZATION
2003
IEEE
14 years 2 months ago
Interactive 3D Visualization Of Rigid Body Systems
Zoltan Konyha, Kresimir Matkovic, Helwig Hauser